37 FlFramebuffer*
self = FL_FRAMEBUFFER(
object);
39 glDeleteFramebuffers(1, &self->framebuffer_id);
40 glDeleteTextures(1, &self->texture_id);
41 glDeleteRenderbuffers(1, &self->depth_stencil);
42 g_clear_object(&self->image);
44 G_OBJECT_CLASS(fl_framebuffer_parent_class)->dispose(
object);
58 FL_FRAMEBUFFER(g_object_new(fl_framebuffer_get_type(),
nullptr));
63 glGenTextures(1, &self->texture_id);
64 glGenFramebuffers(1, &self->framebuffer_id);
66 glBindFramebuffer(GL_FRAMEBUFFER, self->framebuffer_id);
68 glBindTexture(GL_TEXTURE_2D, self->texture_id);
69 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
70 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
71 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
72 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
74 GL_UNSIGNED_BYTE, NULL);
75 glBindTexture(GL_TEXTURE_2D, 0);
81 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
84 glGenRenderbuffers(1, &self->depth_stencil);
85 glBindRenderbuffer(GL_RENDERBUFFER, self->depth_stencil);
86 glRenderbufferStorage(GL_RENDERBUFFER,
91 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
92 GL_RENDERBUFFER, self->depth_stencil);
93 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
94 GL_RENDERBUFFER, self->depth_stencil);
100 g_return_val_if_fail(FL_IS_FRAMEBUFFER(
self), FALSE);
101 return self->image !=
nullptr;
105 g_return_val_if_fail(FL_IS_FRAMEBUFFER(
self),
nullptr);
106 g_return_val_if_fail(self->image !=
nullptr,
nullptr);
108 FlFramebuffer* sibling =
109 FL_FRAMEBUFFER(g_object_new(fl_framebuffer_get_type(),
nullptr));
111 sibling->width =
self->width;
112 sibling->height =
self->height;
113 sibling->image = FL_EGL_IMAGE(g_object_ref(self->image));
116 glGenTextures(1, &sibling->texture_id);
117 glBindTexture(GL_TEXTURE_2D, sibling->texture_id);
118 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
122 glGenFramebuffers(1, &sibling->framebuffer_id);
123 GLint saved_framebuffer_binding;
124 glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &saved_framebuffer_binding);
125 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, sibling->framebuffer_id);
126 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
127 sibling->texture_id, 0);
128 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, saved_framebuffer_binding);
134 return self->framebuffer_id;
138 return self->texture_id;
G_DEFINE_TYPE(FlBasicMessageChannelResponseHandle, fl_basic_message_channel_response_handle, G_TYPE_OBJECT) static void fl_basic_message_channel_response_handle_dispose(GObject *object)
G_BEGIN_DECLS FlOpenGLManager gboolean shareable
FlEGLImage * fl_egl_image_new(GLuint texture)
EGLImage fl_egl_image_get_image(FlEGLImage *image)
size_t fl_framebuffer_get_height(FlFramebuffer *self)
static void fl_framebuffer_init(FlFramebuffer *self)
GLuint fl_framebuffer_get_id(FlFramebuffer *self)
static void fl_framebuffer_class_init(FlFramebufferClass *klass)
static void fl_framebuffer_dispose(GObject *object)
gboolean fl_framebuffer_get_shareable(FlFramebuffer *self)
size_t fl_framebuffer_get_width(FlFramebuffer *self)
GLuint fl_framebuffer_get_texture_id(FlFramebuffer *self)
FlFramebuffer * fl_framebuffer_create_sibling(FlFramebuffer *self)
FlFramebuffer * fl_framebuffer_new(GLint format, size_t width, size_t height, gboolean shareable)
uint32_t uint32_t * format