7 #include "flutter/impeller/entity/mtl/entity_shaders.h"
9 #include "impeller/display_list/aiks_context.h"
10 #include "impeller/typographer/backends/skia/typographer_context_skia.h"
17 const std::shared_ptr<const fml::SyncSwitch>& is_gpu_disabled_sync_switch)
18 : darwin_context_metal_impeller_(
19 [[FlutterDarwinContextMetalImpeller alloc] init:is_gpu_disabled_sync_switch]) {
20 if (darwin_context_metal_impeller_.context) {
21 aiks_context_ = std::make_shared<impeller::AiksContext>(
22 darwin_context_metal_impeller_.context, impeller::TypographerContextSkia::Make());
26 IOSContextMetalImpeller::~IOSContextMetalImpeller() =
default;
29 return IOSRenderingBackend::kImpeller;
32 sk_sp<GrDirectContext> IOSContextMetalImpeller::GetMainContext()
const {
36 sk_sp<GrDirectContext> IOSContextMetalImpeller::GetResourceContext()
const {
41 sk_sp<GrDirectContext> IOSContextMetalImpeller::CreateResourceContext() {
46 std::shared_ptr<impeller::Context> IOSContextMetalImpeller::GetImpellerContext()
const {
47 return darwin_context_metal_impeller_.context;
51 std::shared_ptr<impeller::AiksContext> IOSContextMetalImpeller::GetAiksContext()
const {
56 std::unique_ptr<GLContextResult> IOSContextMetalImpeller::MakeCurrent() {
58 return std::make_unique<GLContextDefaultResult>(
true);
62 std::unique_ptr<Texture> IOSContextMetalImpeller::CreateExternalTexture(
64 NSObject<FlutterTexture>* texture) {
65 return std::make_unique<IOSExternalTextureMetal>([darwin_context_metal_impeller_
IOSContextMetalImpeller(const std::shared_ptr< const fml::SyncSwitch > &is_gpu_disabled_sync_switch)