Row class

A widget that displays its children in a horizontal array.

To cause a child to expand to fill the available horizontal space, wrap the child in an Expanded widget.

The Row widget does not scroll (and in general it is considered an error to have more children in a Row than will fit in the available room). If you have a line of widgets and want them to be able to scroll if there is insufficient room, consider using a ListView.

For a vertical variant, see Column.

If you only have one child, then consider using Align or Center to position the child.

By default, crossAxisAlignment is CrossAxisAlignment.center, which centers the children in the vertical axis. If several of the children contain text, this is likely to make them visually misaligned if they have different font metrics (for example because they differ in TextStyle.fontSize or other TextStyle properties, or because they use different fonts due to being written in different scripts). Consider using CrossAxisAlignment.baseline instead.

This example divides the available space into three (horizontally), and places text centered in the first two cells and the Flutter logo centered in the third:

link
const Row(
  children: <Widget>[
    Expanded(
      child: Text('Deliver features faster', textAlign: TextAlign.center),
    ),
    Expanded(
      child: Text('Craft beautiful UIs', textAlign: TextAlign.center),
    ),
    Expanded(
      child: FittedBox(
        child: FlutterLogo(),
      ),
    ),
  ],
)

Troubleshooting

Why does my row have a yellow and black warning stripe?

If the non-flexible contents of the row (those that are not wrapped in Expanded or Flexible widgets) are together wider than the row itself, then the row is said to have overflowed. When a row overflows, the row does not have any remaining space to share between its Expanded and Flexible children. The row reports this by drawing a yellow and black striped warning box on the edge that is overflowing. If there is room on the outside of the row, the amount of overflow is printed in red lettering.

Story time

Suppose, for instance, that you had this code:

const Row(
  children: <Widget>[
    FlutterLogo(),
    Text("Flutter's hot reload helps you quickly and easily experiment, build UIs, add features, and fix bug faster. Experience sub-second reload times, without losing state, on emulators, simulators, and hardware for iOS and Android."),
    Icon(Icons.sentiment_very_satisfied),
  ],
)

The row first asks its first child, the FlutterLogo, to lay out, at whatever size the logo would like. The logo is friendly and happily decides to be 24 pixels to a side. This leaves lots of room for the next child. The row then asks that next child, the text, to lay out, at whatever size it thinks is best.

At this point, the text, not knowing how wide is too wide, says "Ok, I will be thiiiiiiiiiiiiiiiiiiiis wide.", and goes well beyond the space that the row has available, not wrapping. The row responds, "That's not fair, now I have no more room available for my other children!", and gets angry and sprouts a yellow and black strip.

The fix is to wrap the second child in an Expanded widget, which tells the row that the child should be given the remaining room:

const Row(
  children: <Widget>[
    FlutterLogo(),
    Expanded(
      child: Text("Flutter's hot reload helps you quickly and easily experiment, build UIs, add features, and fix bug faster. Experience sub-second reload times, without losing state, on emulators, simulators, and hardware for iOS and Android."),
    ),
    Icon(Icons.sentiment_very_satisfied),
  ],
)

Now, the row first asks the logo to lay out, and then asks the icon to lay out. The Icon, like the logo, is happy to take on a reasonable size (also 24 pixels, not coincidentally, since both FlutterLogo and Icon honor the ambient IconTheme). This leaves some room left over, and now the row tells the text exactly how wide to be: the exact width of the remaining space. The text, now happy to comply to a reasonable request, wraps the text within that width, and you end up with a paragraph split over several lines.

The textDirection property controls the direction that children are rendered in. TextDirection.ltr is the default textDirection of Row children, so the first child is rendered at the start of the Row, to the left, with subsequent children following to the right. If you want to order children in the opposite direction (right to left), then textDirection can be set to TextDirection.rtl. This is shown in the example below

const Row(
  textDirection: TextDirection.rtl,
  children: <Widget>[
    FlutterLogo(),
    Expanded(
      child: Text("Flutter's hot reload helps you quickly and easily experiment, build UIs, add features, and fix bug faster. Experience sub-second reload times, without losing state, on emulators, simulators, and hardware for iOS and Android."),
    ),
    Icon(Icons.sentiment_very_satisfied),
  ],
)

Layout algorithm

This section describes how a Row is rendered by the framework. See BoxConstraints for an introduction to box layout models.

Layout for a Row proceeds in six steps:

  1. Layout each child with a null or zero flex factor (e.g., those that are not Expanded) with unbounded horizontal constraints and the incoming vertical constraints. If the crossAxisAlignment is CrossAxisAlignment.stretch, instead use tight vertical constraints that match the incoming max height.
  2. Divide the remaining horizontal space among the children with non-zero flex factors (e.g., those that are Expanded) according to their flex factor. For example, a child with a flex factor of 2.0 will receive twice the amount of horizontal space as a child with a flex factor of 1.0.
  3. Layout each of the remaining children with the same vertical constraints as in step 1, but instead of using unbounded horizontal constraints, use horizontal constraints based on the amount of space allocated in step 2. Children with Flexible.fit properties that are FlexFit.tight are given tight constraints (i.e., forced to fill the allocated space), and children with Flexible.fit properties that are FlexFit.loose are given loose constraints (i.e., not forced to fill the allocated space).
  4. The height of the Row is the maximum height of the children (which will always satisfy the incoming vertical constraints).
  5. The width of the Row is determined by the mainAxisSize property. If the mainAxisSize property is MainAxisSize.max, then the width of the Row is the max width of the incoming constraints. If the mainAxisSize property is MainAxisSize.min, then the width of the Row is the sum of widths of the children (subject to the incoming constraints).
  6. Determine the position for each child according to the mainAxisAlignment and the crossAxisAlignment. For example, if the mainAxisAlignment is MainAxisAlignment.spaceBetween, any horizontal space that has not been allocated to children is divided evenly and placed between the children.

See also:

  • Column, for a vertical equivalent.
  • Flex, if you don't know in advance if you want a horizontal or vertical arrangement.
  • Expanded, to indicate children that should take all the remaining room.
  • Flexible, to indicate children that should share the remaining room but that may by sized smaller (leaving some remaining room unused).
  • Spacer, a widget that takes up space proportional to its flex value.
  • The catalog of layout widgets.
Inheritance

Constructors

Row({Key? key, MainAxisAlignment mainAxisAlignment = MainAxisAlignment.start, MainAxisSize mainAxisSize = MainAxisSize.max, CrossAxisAlignment crossAxisAlignment = CrossAxisAlignment.center, TextDirection? textDirection, VerticalDirection verticalDirection = VerticalDirection.down, TextBaseline? textBaseline, double spacing = 0.0, List<Widget> children = const <Widget>[]})
Creates a horizontal array of children.
const

Properties

children List<Widget>
The widgets below this widget in the tree.
finalinherited
clipBehavior Clip
The content will be clipped (or not) according to this option.
finalinherited
crossAxisAlignment CrossAxisAlignment
How the children should be placed along the cross axis.
finalinherited
direction Axis
The direction to use as the main axis.
finalinherited
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
mainAxisAlignment MainAxisAlignment
How the children should be placed along the main axis.
finalinherited
mainAxisSize MainAxisSize
How much space should be occupied in the main axis.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
spacing double
How much space to place between children in the main axis.
finalinherited
textBaseline TextBaseline?
If aligning items according to their baseline, which baseline to use.
finalinherited
textDirection TextDirection?
Determines the order to lay children out horizontally and how to interpret start and end in the horizontal direction.
finalinherited
verticalDirection VerticalDirection
Determines the order to lay children out vertically and how to interpret start and end in the vertical direction.
finalinherited

Methods

createElement() MultiChildRenderObjectElement
RenderObjectWidgets always inflate to a RenderObjectElement subclass.
inherited
createRenderObject(BuildContext context) RenderFlex
Creates an instance of the RenderObject class that this RenderObjectWidget represents, using the configuration described by this RenderObjectWidget.
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didUnmountRenderObject(covariant RenderObject renderObject) → void
A render object previously associated with this widget has been removed from the tree. The given RenderObject will be of the same type as returned by this object's createRenderObject.
inherited
getEffectiveTextDirection(BuildContext context) TextDirection?
The value to pass to RenderFlex.textDirection.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited
updateRenderObject(BuildContext context, covariant RenderFlex renderObject) → void
Copies the configuration described by this RenderObjectWidget to the given RenderObject, which will be of the same type as returned by this object's createRenderObject.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited