AnimatedWidgetBaseState<T extends ImplicitlyAnimatedWidget> class abstract

A base class for widgets with implicit animations that need to rebuild their widget tree as the animation runs.

This class calls build each frame that the animation ticks. For a variant that does not rebuild each frame, consider subclassing ImplicitlyAnimatedWidgetState directly.

Subclasses must implement the forEachTween method to allow AnimatedWidgetBaseState to iterate through the subclasses' widget's fields and animate them.

Inheritance

Constructors

AnimatedWidgetBaseState()

Properties

animation Animation<double>
The animation driving this widget's implicit animations.
no setterinherited
context BuildContext
The location in the tree where this widget builds.
no setterinherited
controller AnimationController
The animation controller driving this widget's implicit animations.
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
mounted bool
Whether this State object is currently in a tree.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
widget → T
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
inherited
createTicker(TickerCallback onTick) Ticker
Creates a ticker with the given callback.
inherited
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateTweens() → void
Optional hook for subclasses that runs after all tweens have been updated via forEachTween.
inherited
didUpdateWidget(covariant T oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
inherited
forEachTween(TweenVisitor visitor) → void
Visits each tween controlled by this state with the specified visitor function.
inherited
initState() → void
Called when this object is inserted into the tree.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited