isKeyboardKey property

bool isKeyboardKey

Whether the owning RenderObject is a keyboard key (true) or not

Implementation

//(false).
bool get isKeyboardKey => _hasFlag(SemanticsFlag.isKeyboardKey);
void isKeyboardKey=(bool value)

Implementation

set isKeyboardKey(bool value) {
  _setFlag(SemanticsFlag.isKeyboardKey, value);
}