filterQuality property
final
The quality of sampling the texture and rendering it on screen.
When the texture is scaled, a default FilterQuality.low is used for a higher quality but slower interpolation (typically bilinear). It can be changed to FilterQuality.none for a lower quality but faster interpolation (typically nearest-neighbor). See also FilterQuality.medium and FilterQuality.high for more options.
Implementation
final ui.FilterQuality filterQuality;