applyPaintTransform method

void applyPaintTransform(
  1. Matrix4 transform
)

Apply the paintOffset to the given transform.

Used to implement RenderObject.applyPaintTransform by slivers that use SliverPhysicalParentData.

Implementation

void applyPaintTransform(Matrix4 transform) {
  // Hit test logic relies on this always providing an invertible matrix.
  transform.translateByDouble(paintOffset.dx, paintOffset.dy, 0, 1);
}