getTransformTo abstract method
- RenderObject? ancestor
Applies the paint transform from this RenderObject to the target
RenderObject.
Returns a matrix that maps the local paint coordinate system to the
coordinate system of target
, or a Matrix4.zero if the paint transform
can not be computed.
This method throws an exception when the target
is not in the same render
tree as this RenderObject, as the behavior is undefined.
This method ignores RenderObject.paintsChild. This means it will still
try to compute the paint transform even if this RenderObject or
target
is currently not visible.
If target
is null, this method returns a matrix that maps from the
local paint coordinate system to the coordinate system of the
PipelineOwner.rootNode.
Implementation
Matrix4 getTransformTo(RenderObject? ancestor);