activeAnimations property

Map<UniqueKey, TreeSliverNodesAnimation> activeAnimations

The currently active TreeSliverNode animations.

Since the index of animating nodes can change at any time, the unique key is used to track an animation of nodes across frames.

Implementation

Map<UniqueKey, TreeSliverNodesAnimation> get activeAnimations => _activeAnimations;
void activeAnimations=(Map<UniqueKey, TreeSliverNodesAnimation> value)

Implementation

set activeAnimations(Map<UniqueKey, TreeSliverNodesAnimation> value) {
  if (_activeAnimations == value) {
    return;
  }
  _activeAnimations = value;
  markNeedsLayout();
}