RenderSliver class abstract
Base class for the render objects that implement scroll effects in viewports.
A RenderViewport has a list of child slivers. Each sliver — literally a slice of the viewport's contents — is laid out in turn, covering the viewport in the process. (Every sliver is laid out each time, including those that have zero extent because they are "scrolled off" or are beyond the end of the viewport.)
Slivers participate in the sliver protocol, wherein during layout each sliver receives a SliverConstraints object and computes a corresponding SliverGeometry that describes where it fits in the viewport. This is analogous to the box protocol used by RenderBox, which gets a BoxConstraints as input and computes a Size.
Slivers have a leading edge, which is where the position described by SliverConstraints.scrollOffset for this sliver begins. Slivers have several dimensions, the primary of which is SliverGeometry.paintExtent, which describes the extent of the sliver along the main axis, starting from the leading edge, reaching either the end of the viewport or the end of the sliver, whichever comes first.
Slivers can change dimensions based on the changing constraints in a non-linear fashion, to achieve various scroll effects. For example, the various RenderSliverPersistentHeader subclasses, on which SliverAppBar is based, achieve effects such as staying visible despite the scroll offset, or reappearing at different offsets based on the user's scroll direction (SliverConstraints.userScrollDirection).
Writing a RenderSliver subclass
Slivers can have sliver children, or children from another coordinate system, typically box children. (For details on the box protocol, see RenderBox.) Slivers can also have different child models, typically having either one child, or a list of children.
Examples of slivers
A good example of a sliver with a single child that is also itself a sliver is RenderSliverPadding, which indents its child. A sliver-to-sliver render object such as this must construct a SliverConstraints object for its child, then must take its child's SliverGeometry and use it to form its own geometry.
The other common kind of one-child sliver is a sliver that has a single RenderBox child. An example of that would be RenderSliverToBoxAdapter, which lays out a single box and sizes itself around the box. Such a sliver must use its SliverConstraints to create a BoxConstraints for the child, lay the child out (using the child's layout method), and then use the child's RenderBox.size to generate the sliver's SliverGeometry.
The most common kind of sliver though is one with multiple children. The most straight-forward example of this is RenderSliverList, which arranges its children one after the other in the main axis direction. As with the one-box-child sliver case, it uses its constraints to create a BoxConstraints for the children, and then it uses the aggregate information from all its children to generate its geometry. Unlike the one-child cases, however, it is judicious in which children it actually lays out (and later paints). If the scroll offset is 1000 pixels, and it previously determined that the first three children are each 400 pixels tall, then it will skip the first two and start the layout with its third child.
Layout
As they are laid out, slivers decide their geometry, which includes their size (SliverGeometry.paintExtent) and the position of the next sliver (SliverGeometry.layoutExtent), as well as the position of each of their children, based on the input constraints from the viewport such as the scroll offset (SliverConstraints.scrollOffset).
For example, a sliver that just paints a box 100 pixels high would say its SliverGeometry.paintExtent was 100 pixels when the scroll offset was zero, but would say its SliverGeometry.paintExtent was 25 pixels when the scroll offset was 75 pixels, and would say it was zero when the scroll offset was 100 pixels or more. (This is assuming that SliverConstraints.remainingPaintExtent was more than 100 pixels.)
The various dimensions that are provided as input to this system are in the constraints. They are described in detail in the documentation for the SliverConstraints class.
The performLayout function must take these constraints and create a SliverGeometry object that it must then assign to the geometry property. The different dimensions of the geometry that can be configured are described in detail in the documentation for the SliverGeometry class.
Painting
In addition to implementing layout, a sliver must also implement painting. This is achieved by overriding the paint method.
The paint method is called with an Offset from the Canvas origin to the top-left corner of the sliver, regardless of the axis direction.
Subclasses should also override applyPaintTransform to provide the Matrix4 describing the position of each child relative to the sliver. (This is used by, among other things, the accessibility layer, to determine the bounds of the child.)
Hit testing
To implement hit testing, either override the hitTestSelf and hitTestChildren methods, or, for more complex cases, instead override the hitTest method directly.
To actually react to pointer events, the handleEvent method may be implemented. By default it does nothing. (Typically gestures are handled by widgets in the box protocol, not by slivers directly.)
Helper methods
There are a number of methods that a sliver should implement which will make the other methods easier to implement. Each method listed below has detailed documentation. In addition, the RenderSliverHelpers class can be used to mix in some helpful methods.
childScrollOffset
If the subclass positions children anywhere other than at scroll offset zero, it should override childScrollOffset. For example, RenderSliverList and RenderSliverGrid override this method, but RenderSliverToBoxAdapter does not.
This is used by, among other things, Scrollable.ensureVisible.
childMainAxisPosition
Subclasses should implement childMainAxisPosition to describe where their children are positioned.
childCrossAxisPosition
If the subclass positions children in the cross-axis at a position other than zero, then it should override childCrossAxisPosition. For example RenderSliverGrid overrides this method.
- Inheritance
-
- Object
- RenderObject
- RenderSliver
- Implementers
Constructors
Properties
- alwaysNeedsCompositing → bool
-
Whether this render object always needs compositing.
no setterinherited
- attached → bool
-
Whether the render tree this render object belongs to is attached to a PipelineOwner.
no setterinherited
- centerOffsetAdjustment → double
-
For a center sliver, the distance before the absolute zero scroll offset
that this sliver can cover.
no setter
- constraints → SliverConstraints
-
The layout constraints most recently supplied by the parent.
no setteroverride
- debugCanParentUseSize → bool
-
Whether the parent render object is permitted to use this render object's
size.
no setterinherited
- debugCreator ↔ Object?
-
The object responsible for creating this render object.
getter/setter pairinherited
- debugDisposed → bool?
-
Whether this has been disposed.
no setterinherited
- debugDoingThisLayout → bool
-
Whether performLayout for this render object is currently running.
no setterinherited
- debugDoingThisLayoutWithCallback → bool
-
Whether invokeLayoutCallback for this render object is currently running.
no setterinherited
- debugDoingThisPaint → bool
-
Whether paint for this render object is currently running.
no setterinherited
- debugDoingThisResize → bool
-
Whether performResize for this render object is currently running.
no setterinherited
- debugLayer → ContainerLayer?
-
In debug mode, the compositing layer that this render object uses to repaint.
no setterinherited
- debugLayoutParent → RenderObject?
-
The RenderObject that's expected to call layout on this RenderObject
in its performLayout implementation.
no setterinherited
- debugNeedsCompositedLayerUpdate → bool
-
Whether this render object's layer information is dirty.
no setterinherited
- debugNeedsLayout → bool
-
Whether this render object's layout information is dirty.
no setterinherited
- debugNeedsPaint → bool
-
Whether this render object's paint information is dirty.
no setterinherited
- debugSemantics → SemanticsNode?
-
The semantics of this render object.
no setterinherited
- depth → int
-
The depth of this render object in the render tree.
no setterinherited
- geometry ↔ SliverGeometry?
-
The amount of space this sliver occupies.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- isRepaintBoundary → bool
-
Whether this render object repaints separately from its parent.
no setterinherited
- layer ↔ ContainerLayer?
-
The compositing layer that this render object uses to repaint.
getter/setter pairinherited
- needsCompositing → bool
-
Whether we or one of our descendants has a compositing layer.
no setterinherited
- owner → PipelineOwner?
-
The owner for this render object (null if unattached).
no setterinherited
- paintBounds → Rect
-
An estimate of the bounds within which this render object will paint.
Useful for debugging flags such as debugPaintLayerBordersEnabled.
no setteroverride
- parent → RenderObject?
-
The parent of this render object in the render tree.
no setterinherited
- parentData ↔ ParentData?
-
Data for use by the parent render object.
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- semanticBounds → Rect
-
The bounding box, in the local coordinate system, of this
object, for accessibility purposes.
no setteroverride
- sizedByParent → bool
-
Whether the constraints are the only input to the sizing algorithm (in
particular, child nodes have no impact).
no setterinherited
Methods
-
adoptChild(
RenderObject child) → void -
Called by subclasses when they decide a render object is a child.
inherited
-
applyPaintTransform(
covariant RenderObject child, Matrix4 transform) → void -
Applies the transform that would be applied when painting the given child
to the given matrix.
override
-
assembleSemanticsNode(
SemanticsNode node, SemanticsConfiguration config, Iterable< SemanticsNode> children) → void -
Assemble the SemanticsNode for this RenderObject.
inherited
-
attach(
PipelineOwner owner) → void -
Mark this render object as attached to the given owner.
inherited
-
calculateCacheOffset(
SliverConstraints constraints, {required double from, required double to}) → double -
Computes the portion of the region from
from
toto
that is within the cache extent of the viewport, assuming that only the region from the SliverConstraints.cacheOrigin that is SliverConstraints.remainingCacheExtent high is visible, and that the relationship between scroll offsets and paint offsets is linear. -
calculatePaintOffset(
SliverConstraints constraints, {required double from, required double to}) → double -
Computes the portion of the region from
from
toto
that is visible, assuming that only the region from the SliverConstraints.scrollOffset that is SliverConstraints.remainingPaintExtent high is visible, and that the relationship between scroll offsets and paint offsets is linear. -
childCrossAxisPosition(
covariant RenderObject child) → double - Returns the distance along the cross axis from the zero of the cross axis in this sliver's paint coordinate space to the nearest side of the given child.
-
childMainAxisPosition(
covariant RenderObject child) → double - Returns the distance from the leading visible edge of the sliver to the side of the given child closest to that edge.
-
childScrollOffset(
covariant RenderObject child) → double? - Returns the scroll offset for the leading edge of the given child.
-
clearSemantics(
) → void -
Removes all semantics from this render object and its descendants.
inherited
-
debugAssertDoesMeetConstraints(
) → void -
Verify that the object's constraints are being met. Override this function
in a subclass to verify that your state matches the constraints object.
This function is only called when asserts are enabled (i.e. in debug mode)
and only when needsLayout is false. If the constraints are not met, it
should assert or throw an exception.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
override
-
debugPaint(
PaintingContext context, Offset offset) → void -
Override this method to paint debugging information.
override
-
debugRegisterRepaintBoundaryPaint(
{bool includedParent = true, bool includedChild = false}) → void -
Called, in debug mode, if isRepaintBoundary is true, when either the
this render object or its parent attempt to paint.
inherited
-
debugResetSize(
) → void -
If a subclass has a "size" (the state controlled by
parentUsesSize
, whatever it is in the subclass, e.g. the actualsize
property of RenderBox), and the subclass verifies that in debug mode this "size" property isn't used when debugCanParentUseSize isn't set, then that subclass should override debugResetSize to reapply the current values of debugCanParentUseSize to that state.override -
describeApproximatePaintClip(
covariant RenderObject child) → Rect? -
Returns a rect in this object's coordinate system that describes
the approximate bounding box of the clip rect that would be
applied to the given child during the paint phase, if any.
inherited
-
describeForError(
String name, {DiagnosticsTreeStyle style = DiagnosticsTreeStyle.shallow}) → DiagnosticsNode -
Adds a debug representation of a RenderObject optimized for including in
error messages.
inherited
-
describeSemanticsClip(
covariant RenderObject? child) → Rect? -
Returns a rect in this object's coordinate system that describes
which SemanticsNodes produced by the
child
should be included in the semantics tree. SemanticsNodes from thechild
that are positioned outside of this rect will be dropped. Child SemanticsNodes that are positioned inside this rect, but outside of describeApproximatePaintClip will be included in the tree marked as hidden. Child SemanticsNodes that are inside of both rect will be included in the tree as regular nodes.inherited -
describeSemanticsConfiguration(
SemanticsConfiguration config) → void -
Report the semantics of this node, for example for accessibility purposes.
inherited
-
detach(
) → void -
Mark this render object as detached from its PipelineOwner.
inherited
-
dispose(
) → void -
Release any resources held by this render object.
inherited
-
dropChild(
RenderObject child) → void -
Called by subclasses when they decide a render object is no longer a child.
inherited
-
getAbsoluteSize(
) → Size - This returns the absolute Size of the sliver.
-
getAbsoluteSizeRelativeToOrigin(
) → Size - This returns a Size with dimensions relative to the leading edge of the sliver, specifically the same offset that is given to the paint method. This means that the dimensions may be negative.
-
getTransformTo(
RenderObject? target) → Matrix4 -
Applies the paint transform from this RenderObject to the
target
RenderObject.inherited -
handleEvent(
PointerEvent event, covariant SliverHitTestEntry entry) → void -
Override this method to handle pointer events that hit this render object.
override
-
hitTest(
SliverHitTestResult result, {required double mainAxisPosition, required double crossAxisPosition}) → bool - Determines the set of render objects located at the given position.
-
hitTestChildren(
SliverHitTestResult result, {required double mainAxisPosition, required double crossAxisPosition}) → bool - Override this method to check whether any children are located at the given position.
-
hitTestSelf(
{required double mainAxisPosition, required double crossAxisPosition}) → bool - Override this method if this render object can be hit even if its children were not hit.
-
invokeLayoutCallback<
T extends Constraints> (LayoutCallback< T> callback) → void -
Allows mutations to be made to this object's child list (and any
descendants) as well as to any other dirty nodes in the render tree owned
by the same PipelineOwner as this object. The
callback
argument is invoked synchronously, and the mutations are allowed only during that callback's execution.inherited -
layout(
Constraints constraints, {bool parentUsesSize = false}) → void -
Compute the layout for this render object.
inherited
-
markNeedsCompositedLayerUpdate(
) → void -
Mark this render object as having changed a property on its composited
layer.
inherited
-
markNeedsCompositingBitsUpdate(
) → void -
Mark the compositing state for this render object as dirty.
inherited
-
markNeedsLayout(
) → void -
Mark this render object's layout information as dirty, and either register
this object with its PipelineOwner, or defer to the parent, depending on
whether this object is a relayout boundary or not respectively.
inherited
-
markNeedsLayoutForSizedByParentChange(
) → void -
Mark this render object's layout information as dirty (like
markNeedsLayout), and additionally also handle any necessary work to
handle the case where sizedByParent has changed value.
inherited
-
markNeedsPaint(
) → void -
Mark this render object as having changed its visual appearance.
inherited
-
markNeedsSemanticsUpdate(
) → void -
Mark this node as needing an update to its semantics description.
inherited
-
markParentNeedsLayout(
) → void -
Mark this render object's layout information as dirty, and then defer to
the parent.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
paint(
PaintingContext context, Offset offset) → void -
Paint this render object into the given context at the given offset.
inherited
-
paintsChild(
covariant RenderObject child) → bool -
Whether the given child would be painted if paint were called.
inherited
-
performLayout(
) → void -
Do the work of computing the layout for this render object.
inherited
-
performResize(
) → void -
Updates the render objects size using only the constraints.
override
-
reassemble(
) → void -
Cause the entire subtree rooted at the given RenderObject to be marked
dirty for layout, paint, etc, so that the effects of a hot reload can be
seen, or so that the effect of changing a global debug flag (such as
debugPaintSizeEnabled) can be applied.
inherited
-
redepthChild(
RenderObject child) → void -
Adjust the depth of the given
child
to be greater than this node's own depth.inherited -
redepthChildren(
) → void -
Adjust the depth of this node's children, if any.
inherited
-
replaceRootLayer(
OffsetLayer rootLayer) → void -
Replace the layer. This is only valid for the root of a render
object subtree (whatever object scheduleInitialPaint was
called on).
inherited
-
scheduleInitialLayout(
) → void -
Bootstrap the rendering pipeline by scheduling the very first layout.
inherited
-
scheduleInitialPaint(
ContainerLayer rootLayer) → void -
Bootstrap the rendering pipeline by scheduling the very first paint.
inherited
-
scheduleInitialSemantics(
) → void -
Bootstrap the semantics reporting mechanism by marking this node
as needing a semantics update.
inherited
-
sendSemanticsEvent(
SemanticsEvent semanticsEvent) → void -
Sends a SemanticsEvent associated with this render object's SemanticsNode.
inherited
-
setupParentData(
covariant RenderObject child) → void -
Override to setup parent data correctly for your children.
inherited
-
showOnScreen(
{RenderObject? descendant, Rect? rect, Duration duration = Duration.zero, Curve curve = Curves.ease}) → void -
Attempt to make (a portion of) this or a descendant RenderObject visible
on screen.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines = '', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a description of the tree rooted at this node.
If the prefix argument is provided, then every line in the output
will be prefixed by that string.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the render object.
This description is often somewhat long.
inherited
-
toStringShort(
) → String -
Returns a human understandable name.
inherited
-
updateCompositedLayer(
{required covariant OffsetLayer? oldLayer}) → OffsetLayer -
Update the composited layer owned by this render object.
inherited
-
visitChildren(
RenderObjectVisitor visitor) → void -
Calls visitor for each immediate child of this render object.
inherited
-
visitChildrenForSemantics(
RenderObjectVisitor visitor) → void -
Called when collecting the semantics of this node.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited