RenderAnimatedSizeState enum
A RenderAnimatedSize can be in exactly one of these states.
- Inheritance
- Available extensions
- Annotations
Values
- start → const RenderAnimatedSizeState
-
The initial state, when we do not yet know what the starting and target sizes are to animate.
The next state is stable.
- stable → const RenderAnimatedSizeState
-
At this state the child's size is assumed to be stable and we are either animating, or waiting for the child's size to change.
If the child's size changes, the state will become changed. Otherwise, it remains stable.
- changed → const RenderAnimatedSizeState
-
At this state we know that the child has changed once after being assumed stable.
The next state will be one of:
- unstable → const RenderAnimatedSizeState
-
At this state the child's size is assumed to be unstable (changing each frame).
Instead of chasing the child's size in this state, the render object tightly tracks the child's size until it stabilizes.
The render object remains in this state until a frame where the child's size remains the same as the previous frame. At that time, the next state is stable.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
RenderAnimatedSizeState> - A constant List of the values in this enum, in order of their declaration.