TextStyle class

An immutable style describing how to format and paint text.

Bold

Here, a single line of text in a Text widget is given a specific style override. The style is mixed with the ambient DefaultTextStyle by the Text widget.

Applying the style in this way creates bold text.

link
const Text(
  'No, we need bold strokes. We need this plan.',
  style: TextStyle(fontWeight: FontWeight.bold),
)

Italics

As in the previous example, the Text widget is given a specific style override which is implicitly mixed with the ambient DefaultTextStyle.

This results in italicized text.

link
const Text(
  "Welcome to the present, we're running a real nation.",
  style: TextStyle(fontStyle: FontStyle.italic),
)

Opacity and Color

Each line here is progressively more opaque. The base color is material.Colors.black, and Color.withOpacity is used to create a derivative color with the desired opacity. The root TextSpan for this RichText widget is explicitly given the ambient DefaultTextStyle, since RichText does not do that automatically. The inner TextStyle objects are implicitly mixed with the parent TextSpan's TextSpan.style.

If color is specified, foreground must be null and vice versa. color is treated as a shorthand for Paint()..color = color.

If backgroundColor is specified, background must be null and vice versa. The backgroundColor is treated as a shorthand for background: Paint()..color = backgroundColor.

This results in three lines of text that go from lighter to darker in color.

RichText(
  text: TextSpan(
    style: DefaultTextStyle.of(context).style,
    children: <TextSpan>[
      TextSpan(
        text: "You don't have the votes.\n",
        style: TextStyle(color: Colors.black.withOpacity(0.6)),
      ),
      TextSpan(
        text: "You don't have the votes!\n",
        style: TextStyle(color: Colors.black.withOpacity(0.8)),
      ),
      TextSpan(
        text: "You're gonna need congressional approval and you don't have the votes!\n",
        style: TextStyle(color: Colors.black.withOpacity(1.0)),
      ),
    ],
  ),
)

Size

In this example, the ambient DefaultTextStyle is explicitly manipulated to obtain a TextStyle that doubles the default font size.

This results in text that is twice as large as normal.

link
Text(
  "These are wise words, enterprising men quote 'em.",
  style: DefaultTextStyle.of(context).style.apply(fontSizeFactor: 2.0),
)

Line height

By default, text will layout with line height as defined by the font. Font-metrics defined line height may be taller or shorter than the font size. The height property allows manual adjustment of the height of the line as a multiple of fontSize. For most fonts, setting height to 1.0 is not the same as omitting or setting height to null. The following diagram illustrates the difference between the font-metrics-defined line height and the line height produced with height: 1.0 (also known as the EM-square):

With the font-metrics-defined line height, there is space between lines appropriate for the font, whereas the EM-square is only the height required to hold most of the characters.

The height property can be used to change the line height. Here, the line height is set to 5 times the font size, so that the text is very spaced out. Since the fontSize is set to 10, the final height of the line is 50 pixels.
link
const Text(
  'Ladies and gentlemen, you coulda been anywhere in the world tonight, but you’re here with us in New York City.',
  style: TextStyle(height: 5, fontSize: 10),
)

Examples of the resulting heights from different values of TextStyle.height:

Since the explicit line height is applied as a scale factor on the font-metrics-defined line height, the gap above the text grows faster, as the height grows, than the gap below the text.

See StrutStyle for further control of line height at the paragraph level.

Leading Distribution and Trimming

Leading is the vertical space between glyphs from adjacent lines. Quantitatively, it is the line height (see the previous section) subtracted by the font's ascent and descent. It's possible to have a negative Leading if height is sufficiently small.

When the height multiplier is null, leading and how it is distributed is up to the font's metrics. When the height multiplier is specified, the exact behavior can be configured via leadingDistribution and TextPainter.textHeightBehavior.

In configuration 1 the line height is divided by the alphabetic baseline proportionally to the font's ascent and descent, in configuration 3 the glyphs are roughly centered within the line height, configuration 2 is similar to configuration 1 except the Text Top guide on the same line as the font's ascent

Above is a side-by-side comparison of different leadingDistribution and TextPainter.textHeightBehavior combinations.

The leadingDistribution property controls how leading is distributed over and under the text. With TextLeadingDistribution.proportional (Configuration 1), Top Leading : Bottom Leading = Font Ascent : Font Descent, which also means the alphabetic baseline divides the line height into 2 parts proportional to the font's ascent and descent. With TextLeadingDistribution.even (Configuration 3), Top Leading equals Bottom Leading, and the glyphs are roughly centered within the allotted line height.

The TextPainter.textHeightBehavior is a property that controls leading at the paragraph level. The applyHeightToFirstAscent property is applied after height and leadingDistribution. Setting it to false trims the "Top Leading" of the text box to match the font's ascent if it's on the first line (see Configuration 2). Similarly setting applyHeightToLastDescent to false reduces "Bottom Leading" to 0 for the last line of text (Configuration 4).

Wavy red underline with black text

Styles can be combined. In this example, the misspelled word is drawn in black text and underlined with a wavy red line to indicate a spelling error. (The remainder is styled according to the Flutter default text styles, not the ambient DefaultTextStyle, since no explicit style is given and RichText does not automatically use the ambient DefaultTextStyle.)

link
RichText(
  text: const TextSpan(
    text: "Don't tax the South ",
    children: <TextSpan>[
      TextSpan(
        text: 'cuz',
        style: TextStyle(
          color: Colors.black,
          decoration: TextDecoration.underline,
          decorationColor: Colors.red,
          decorationStyle: TextDecorationStyle.wavy,
        ),
      ),
      TextSpan(
        text: ' we got it made in the shade',
      ),
    ],
  ),
)

Borders and stroke (Foreground)

To create bordered text, a Paint with Paint.style set to PaintingStyle.stroke should be provided as a foreground paint. The following example uses a Stack to produce a stroke and fill effect.

link
Stack(
  children: <Widget>[
    // Stroked text as border.
    Text(
      'Greetings, planet!',
      style: TextStyle(
        fontSize: 40,
        foreground: Paint()
          ..style = PaintingStyle.stroke
          ..strokeWidth = 6
          ..color = Colors.blue[700]!,
      ),
    ),
    // Solid text as fill.
    Text(
      'Greetings, planet!',
      style: TextStyle(
        fontSize: 40,
        color: Colors.grey[300],
      ),
    ),
  ],
)

Gradients (Foreground)

The foreground property also allows effects such as gradients to be applied to the text. Here we provide a Paint with a Gradient shader.

link
Text(
  'Greetings, planet!',
  style: TextStyle(
    fontSize: 40,
    foreground: Paint()
      ..shader = ui.Gradient.linear(
        const Offset(0, 20),
        const Offset(150, 20),
        <Color>[
          Colors.red,
          Colors.yellow,
        ],
      )
  ),
)

Custom Fonts

Custom fonts can be declared in the pubspec.yaml file as shown below:

flutter:
  fonts:
    - family: Raleway
      fonts:
        - asset: fonts/Raleway-Regular.ttf
        - asset: fonts/Raleway-Medium.ttf
          weight: 500
        - asset: assets/fonts/Raleway-SemiBold.ttf
          weight: 600
     - family: Schyler
       fonts:
         - asset: fonts/Schyler-Regular.ttf
         - asset: fonts/Schyler-Italic.ttf
           style: italic

The family property determines the name of the font, which you can use in the fontFamily argument. The asset property is a path to the font file, relative to the pubspec.yaml file. The weight property specifies the weight of the glyph outlines in the file as an integer multiple of 100 between 100 and 900. This corresponds to the FontWeight class and can be used in the fontWeight argument. The style property specifies whether the outlines in the file are italic or normal. These values correspond to the FontStyle class and can be used in the fontStyle argument.

To select a custom font, create TextStyle using the fontFamily argument as shown in the example below:

link
const TextStyle(fontFamily: 'Raleway')

To use a font family defined in a package, the package argument must be provided. For instance, suppose the font declaration above is in the pubspec.yaml of a package named my_package which the app depends on. Then creating the TextStyle is done as follows:

const TextStyle(fontFamily: 'Raleway', package: 'my_package')

If the package internally uses the font it defines, it should still specify the package argument when creating the text style as in the example above.

A package can also provide font files without declaring a font in its pubspec.yaml. These files should then be in the lib/ folder of the package. The font files will not automatically be bundled in the app, instead the app can use these selectively when declaring a font. Suppose a package named my_package has:

lib/fonts/Raleway-Medium.ttf

Then the app can declare a font like in the example below:

flutter:
  fonts:
    - family: Raleway
      fonts:
        - asset: assets/fonts/Raleway-Regular.ttf
        - asset: packages/my_package/fonts/Raleway-Medium.ttf
          weight: 500

The lib/ is implied, so it should not be included in the asset path.

In this case, since the app locally defines the font, the TextStyle is created without the package argument:

link
const TextStyle(fontFamily: 'Raleway')

Supported font formats

Font formats currently supported by Flutter:

  • .ttc
  • .ttf
  • .otf

Flutter does not support .woff and .woff2 fonts for all platforms.

Custom Font Fallback

A custom fontFamilyFallback list can be provided. The list should be an ordered list of strings of font family names in the order they will be attempted.

The fonts in fontFamilyFallback will be used only if the requested glyph is not present in the fontFamily.

The fallback order is:

The glyph used will always be the first matching version in fallback order.

The fontFamilyFallback property is commonly used to specify different font families for multilingual text spans as well as separate fonts for glyphs such as emojis.

In the following example, any glyphs not present in the font Raleway will be attempted to be resolved with Noto Sans CJK SC, and then with Noto Color Emoji:
link
const TextStyle(
  fontFamily: 'Raleway',
  fontFamilyFallback: <String>[
    'Noto Sans CJK SC',
    'Noto Color Emoji',
  ],
)

If all custom fallback font families are exhausted and no match was found or no custom fallback was provided, the platform font fallback will be used.

Inconsistent platform fonts

By default, fonts differ depending on the platform.

  • The default font-family for Android,Fuchsia and Linux is Roboto.
  • The default font-family for iOS is SF Pro Display/SF Pro Text.
  • The default font-family for MacOS is .AppleSystemUIFont.
  • The default font-family for Windows is Segoe UI.

Since Flutter's font discovery for default fonts depends on the fonts present on the device, it is not safe to assume all default fonts will be available or consistent across devices.

A known example of this is that Samsung devices ship with a CJK font that has smaller line spacing than the Android default. This results in Samsung devices displaying more tightly spaced text than on other Android devices when no custom font is specified.

To avoid this, a custom font should be specified if absolute font consistency is required for your application.

See also:

Mixed in types
Implementers
Annotations

Constructors

TextStyle({bool inherit = true, Color? color, Color? backgroundColor, double? fontSize, FontWeight? fontWeight, FontStyle? fontStyle, double? letterSpacing, double? wordSpacing, TextBaseline? textBaseline, double? height, TextLeadingDistribution? leadingDistribution, Locale? locale, Paint? foreground, Paint? background, List<Shadow>? shadows, List<FontFeature>? fontFeatures, List<FontVariation>? fontVariations, TextDecoration? decoration, Color? decorationColor, TextDecorationStyle? decorationStyle, double? decorationThickness, String? debugLabel, String? fontFamily, List<String>? fontFamilyFallback, String? package, TextOverflow? overflow})
Creates a text style.
const

Properties

background Paint?
The paint drawn as a background for the text.
final
backgroundColor Color?
The color to use as the background for the text.
final
color Color?
The color to use when painting the text.
final
debugLabel String?
A human-readable description of this text style.
final
decoration TextDecoration?
The decorations to paint near the text (e.g., an underline).
final
decorationColor Color?
The color in which to paint the text decorations.
final
decorationStyle TextDecorationStyle?
The style in which to paint the text decorations (e.g., dashed).
final
decorationThickness double?
The thickness of the decoration stroke as a multiplier of the thickness defined by the font.
final
fontFamily String?
The name of the font to use when painting the text (e.g., Roboto).
final
fontFamilyFallback List<String>?
The ordered list of font families to fall back on when a glyph cannot be found in a higher priority font family.
no setter
fontFeatures List<FontFeature>?
A list of FontFeatures that affect how the font selects glyphs.
final
fontSize double?
The size of fonts (in logical pixels) to use when painting the text.
final
fontStyle FontStyle?
The typeface variant to use when drawing the letters (e.g., italics).
final
fontVariations List<FontVariation>?
A list of FontVariations that affect how a variable font is rendered.
final
fontWeight FontWeight?
The typeface thickness to use when painting the text (e.g., bold).
final
foreground Paint?
The paint drawn as a foreground for the text.
final
hashCode int
The hash code for this object.
no setteroverride
height double?
The height of this text span, as a multiple of the font size.
final
inherit bool
Whether null values in this TextStyle can be replaced with their value in another TextStyle using merge.
final
leadingDistribution TextLeadingDistribution?
How the vertical space added by the height multiplier should be distributed over and under the text.
final
letterSpacing double?
The amount of space (in logical pixels) to add between each letter. A negative value can be used to bring the letters closer.
final
locale Locale?
The locale used to select region-specific glyphs.
final
overflow TextOverflow?
How visual text overflow should be handled.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
shadows List<Shadow>?
A list of Shadows that will be painted underneath the text.
final
textBaseline TextBaseline?
The common baseline that should be aligned between this text span and its parent text span, or, for the root text spans, with the line box.
final
wordSpacing double?
The amount of space (in logical pixels) to add at each sequence of white-space (i.e. between each word). A negative value can be used to bring the words closer.
final

Methods

apply({Color? color, Color? backgroundColor, TextDecoration? decoration, Color? decorationColor, TextDecorationStyle? decorationStyle, double decorationThicknessFactor = 1.0, double decorationThicknessDelta = 0.0, String? fontFamily, List<String>? fontFamilyFallback, double fontSizeFactor = 1.0, double fontSizeDelta = 0.0, int fontWeightDelta = 0, FontStyle? fontStyle, double letterSpacingFactor = 1.0, double letterSpacingDelta = 0.0, double wordSpacingFactor = 1.0, double wordSpacingDelta = 0.0, double heightFactor = 1.0, double heightDelta = 0.0, TextBaseline? textBaseline, TextLeadingDistribution? leadingDistribution, Locale? locale, List<Shadow>? shadows, List<FontFeature>? fontFeatures, List<FontVariation>? fontVariations, String? package, TextOverflow? overflow}) TextStyle
Creates a copy of this text style replacing or altering the specified properties.
compareTo(TextStyle other) RenderComparison
Describe the difference between this style and another, in terms of how much damage it will make to the rendering.
copyWith({bool? inherit, Color? color, Color? backgroundColor, double? fontSize, FontWeight? fontWeight, FontStyle? fontStyle, double? letterSpacing, double? wordSpacing, TextBaseline? textBaseline, double? height, TextLeadingDistribution? leadingDistribution, Locale? locale, Paint? foreground, Paint? background, List<Shadow>? shadows, List<FontFeature>? fontFeatures, List<FontVariation>? fontVariations, TextDecoration? decoration, Color? decorationColor, TextDecorationStyle? decorationStyle, double? decorationThickness, String? debugLabel, String? fontFamily, List<String>? fontFamilyFallback, String? package, TextOverflow? overflow}) TextStyle
Creates a copy of this text style but with the given fields replaced with the new values.
debugFillProperties(DiagnosticPropertiesBuilder properties, {String prefix = ''}) → void
Adds all properties prefixing property names with the optional prefix.
override
getParagraphStyle({TextAlign? textAlign, TextDirection? textDirection, TextScaler textScaler = TextScaler.noScaling, String? ellipsis, int? maxLines, TextHeightBehavior? textHeightBehavior, Locale? locale, String? fontFamily, double? fontSize, FontWeight? fontWeight, FontStyle? fontStyle, double? height, StrutStyle? strutStyle}) ParagraphStyle
The style information for paragraphs, encoded for use by dart:ui.
getTextStyle({double textScaleFactor = 1.0, TextScaler textScaler = TextScaler.noScaling}) TextStyle
The style information for text runs, encoded for use by dart:ui.
merge(TextStyle? other) TextStyle
Returns a new text style that is a combination of this style and the given other style.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
override

Operators

operator ==(Object other) bool
The equality operator.
override

Static Methods

lerp(TextStyle? a, TextStyle? b, double t) TextStyle?
Interpolate between two text styles for animated transitions.