precision property
The read-only WebGLShaderPrecisionFormat.precision property returns
the number of bits of precision that can be represented.
For integer formats this value is always 0.
Implementation
external GLint get precision;
The read-only WebGLShaderPrecisionFormat.precision property returns
the number of bits of precision that can be represented.
For integer formats this value is always 0.
external GLint get precision;