right property
Implementation
Vector3 get right {
  final x = _m3storage[0];
  final y = _m3storage[1];
  final z = _m3storage[2];
  return Vector3(x, y, z);
}
Vector3 get right {
  final x = _m3storage[0];
  final y = _m3storage[1];
  final z = _m3storage[2];
  return Vector3(x, y, z);
}