A channel where the source and destination are provided later.
The channel is a normal channel that can be listened to and that events can be added to immediately, but until setChannel is called it won't emit any events and all events added to it will be buffered.
Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
StreamChannel< T>channel) → void
Set a channel as the source and destination for
Object error, [StackTrace? stackTrace]) → void
- Indicates that there was an error connecting the channel.
) → String
A string representation of this object.