Directory class abstract

A reference to a directory on the file system.

Implemented types
Implementers

Constructors

Directory()

Properties

absolute → Directory
A FileSystemEntity whose path is the absolute path of path.
no setteroverride
basename → String
Gets the part of this entity's path after the last separator.
no setterinherited
dirname → String
Gets the part of this entity's path before the last separator.
no setterinherited
fileSystem → FileSystem
Returns the file system responsible for this entity.
no setterinherited
hashCode → int
The hash code for this object.
no setterinherited
isAbsolute → bool
Whether this object's path is absolute.
no setterinherited
parent → Directory
The parent directory of this entity.
no setterinherited
path → String
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
uri → Uri
A Uri representing the file system entity's location.
no setterinherited

Methods

childDirectory(String basename) → Directory
Returns a reference to a Directory that exists as a child of this directory and has the specified basename.
childFile(String basename) → File
Returns a reference to a File that exists as a child of this directory and has the specified basename.
Returns a reference to a Link that exists as a child of this directory and has the specified basename.
create({bool recursive = false}) → Future<Directory>
Creates the directory if it doesn't exist.
override
createSync({bool recursive = false}) → void
Synchronously creates the directory if it doesn't exist.
inherited
createTemp([String? prefix]) → Future<Directory>
Creates a temporary directory in this directory.
override
createTempSync([String? prefix]) → Directory
Synchronously creates a temporary directory in this directory.
override
delete({bool recursive = false}) → Future<FileSystemEntity>
Deletes this FileSystemEntity.
inherited
deleteSync({bool recursive = false}) → void
Synchronously deletes this FileSystemEntity.
inherited
exists() → Future<bool>
Checks whether the file system entity with this path exists.
inherited
existsSync() → bool
Synchronously checks whether the file system entity with this path exists.
inherited
list({bool recursive = false, bool followLinks = true}) → Stream<FileSystemEntity>
Lists the sub-directories and files of this Directory.
override
listSync({bool recursive = false, bool followLinks = true}) → List<FileSystemEntity>
Lists the sub-directories and files of this Directory. Optionally recurses into sub-directories.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
rename(String newPath) → Future<Directory>
Renames this file system entity.
override
renameSync(String newPath) → Directory
Synchronously renames this file system entity.
override
Resolves the path of a file system object relative to the current working directory.
inherited
resolveSymbolicLinksSync() → String
Resolves the path of a file system object relative to the current working directory.
inherited
stat() → Future<FileStat>
Calls the operating system's stat() function on path.
inherited
statSync() → FileStat
Synchronously calls the operating system's stat() function on path.
inherited
toString() → String
A string representation of this object.
inherited
watch({int events = FileSystemEvent.all, bool recursive = false}) → Stream<FileSystemEvent>
Start watching the FileSystemEntity for changes.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited