TextButton class Null safety

A Material Design "Text Button".

Use text buttons on toolbars, in dialogs, or inline with other content but offset from that content with padding so that the button's presence is obvious. Text buttons do not have visible borders and must therefore rely on their position relative to other content for context. In dialogs and cards, they should be grouped together in one of the bottom corners. Avoid using text buttons where they would blend in with other content, for example in the middle of lists.

A text button is a label child displayed on a (zero elevation) Material widget. The label's Text and Icon widgets are displayed in the style's ButtonStyle.foregroundColor. The button reacts to touches by filling with the style's ButtonStyle.backgroundColor.

The text button's default style is defined by defaultStyleOf. The style of this text button can be overridden with its style parameter. The style of all text buttons in a subtree can be overridden with the TextButtonTheme and the style of all of the text buttons in an app can be overridden with the Theme's ThemeData.textButtonTheme property.

The static styleFrom method is a convenient way to create a text button ButtonStyle from simple values.

If the onPressed and onLongPress callbacks are null, then this button will be disabled, it will not react to touch.

See also:



TextButton({Key? key, required VoidCallback? onPressed, VoidCallback? onLongPress, ButtonStyle? style, FocusNode? focusNode, bool autofocus: false, Clip clipBehavior: Clip.none, required Widget child})
Create a TextButton. [...]
TextButton.icon({Key? key, required VoidCallback? onPressed, VoidCallback? onLongPress, ButtonStyle? style, FocusNode? focusNode, bool? autofocus, Clip? clipBehavior, required Widget icon, required Widget label})
Create a text button from a pair of widgets that serve as the button's icon and label. [...]


autofocus bool
True if this widget will be selected as the initial focus when no other node in its scope is currently focused. [...]
final, inherited
child Widget?
Typically the button's label.
final, inherited
clipBehavior Clip
The content will be clipped (or not) according to this option. [...]
final, inherited
enabled bool
Whether the button is enabled or disabled. [...]
read-only, inherited
focusNode FocusNode?
An optional focus node to use as the focus node for this widget. [...]
final, inherited
hashCode int
The hash code for this object. [...]
@nonVirtual, read-only, inherited
key Key?
Controls how one widget replaces another widget in the tree. [...]
final, inherited
onLongPress VoidCallback?
Called when the button is long-pressed. [...]
final, inherited
onPressed VoidCallback?
Called when the button is tapped or otherwise activated. [...]
final, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
style ButtonStyle?
Customizes this button's appearance. [...]
final, inherited


createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree. [...]
createState() → _ButtonStyleState
Creates the mutable state for this widget at a given location in the tree. [...]
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children. [...]
@protected, inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node. [...]
defaultStyleOf(BuildContext context) ButtonStyle
Defines the button's default appearance. [...]
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
themeStyleOf(BuildContext context) ButtonStyle?
Returns the TextButtonThemeData.style of the closest TextButtonTheme ancestor.
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep. [...]
toString({DiagnosticLevel minLevel: DiagnosticLevel.info}) String
A string representation of this object. [...]
toStringDeep({String prefixLineOne: '', String? prefixOtherLines, DiagnosticLevel minLevel: DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants. [...]
toStringShallow({String joiner: ', ', DiagnosticLevel minLevel: DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object. [...]
toStringShort() String
A short, textual description of this widget.


operator ==(Object other) bool
The equality operator. [...]
@nonVirtual, inherited

Static Methods

styleFrom({Color? primary, Color? onSurface, Color? backgroundColor, Color? shadowColor, double? elevation, TextStyle? textStyle, EdgeInsetsGeometry? padding, Size? minimumSize, BorderSide? side, OutlinedBorder? shape, MouseCursor? enabledMouseCursor, MouseCursor? disabledMouseCursor, VisualDensity? visualDensity, MaterialTapTargetSize? tapTargetSize, Duration? animationDuration, bool? enableFeedback, AlignmentGeometry? alignment}) ButtonStyle
A static convenience method that constructs a text button ButtonStyle given simple values. [...]