An interface for Material Design chips that can be selected.
The defaults mentioned in the documentation for each attribute are what the implementing classes typically use for defaults (but this class doesn't provide or enforce them).
See also:
- InputChip, a chip that represents a complex piece of information, such as an entity (person, place, or thing) or conversational text, in a compact form.
- ChoiceChip, allows a single selection from a set of options. Choice chips contain related descriptive text or categories.
- FilterChip, uses tags or descriptive words as a way to filter content.
- material.io/design/components/chips.html
- Implementers
Properties
- avatarBorder → ShapeBorder
-
The shape of the translucent highlight painted over the avatar when the
selected property is true.
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
-
onSelected
→ ValueChanged<
bool> ? -
Called when the chip should change between selected and de-selected
states.
no setter
- pressElevation → double?
-
Elevation to be applied on the chip relative to its parent during the
press motion.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- selected → bool
-
Whether or not this chip is selected.
no setter
- selectedColor → Color?
-
Color to be used for the chip's background, indicating that it is
selected.
no setter
- selectedShadowColor → Color?
-
Color of the chip's shadow when the elevation is greater than 0 and the
chip is selected.
no setter
- tooltip → String?
-
Tooltip string to be used for the body area (where the label and avatar
are) of the chip.
no setter
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited