Radio<T> class

A Material Design radio button.

Used to select between a number of mutually exclusive values. When one radio button in a group is selected, the other radio buttons in the group cease to be selected. The values are of type T, the type parameter of the Radio class. Enums are commonly used for this purpose.

The radio button itself does not maintain any state. Instead, selecting the radio invokes the onChanged callback, passing value as a parameter. If groupValue and value match, this radio will be selected. Most widgets will respond to onChanged by calling State.setState to update the radio button's groupValue.

Here is an example of Radio widgets wrapped in ListTiles, which is similar to what you could get with the RadioListTile widget.

The currently selected character is passed into groupValue, which is maintained by the example's State. In this case, the first Radio will start off selected because _character is initialized to SingingCharacter.lafayette.

If the second radio button is pressed, the example's state is updated with setState, updating _character to SingingCharacter.jefferson. This causes the buttons to rebuild with the updated groupValue, and therefore the selection of the second button.

Requires one of its ancestors to be a Material widget.

link

To create a local project with this code sample, run:
flutter create --sample=material.Radio.1 mysample

See also:

Inheritance

Constructors

Radio({Key? key, required T value, required T? groupValue, required ValueChanged<T?>? onChanged, MouseCursor? mouseCursor, bool toggleable = false, Color? activeColor, MaterialStateProperty<Color?>? fillColor, Color? focusColor, Color? hoverColor, MaterialStateProperty<Color?>? overlayColor, double? splashRadius, MaterialTapTargetSize? materialTapTargetSize, VisualDensity? visualDensity, FocusNode? focusNode, bool autofocus = false})
Creates a Material Design radio button.
const
Radio.adaptive({Key? key, required T value, required T? groupValue, required ValueChanged<T?>? onChanged, MouseCursor? mouseCursor, bool toggleable = false, Color? activeColor, MaterialStateProperty<Color?>? fillColor, Color? focusColor, Color? hoverColor, MaterialStateProperty<Color?>? overlayColor, double? splashRadius, MaterialTapTargetSize? materialTapTargetSize, VisualDensity? visualDensity, FocusNode? focusNode, bool autofocus = false, bool useCupertinoCheckmarkStyle = false})
Creates an adaptive Radio based on whether the target platform is iOS or macOS, following Material design's Cross-platform guidelines.
const

Properties

activeColor Color?
The color to use when this radio button is selected.
final
autofocus bool
True if this widget will be selected as the initial focus when no other node in its scope is currently focused.
final
fillColor MaterialStateProperty<Color?>?
The color that fills the radio button, in all MaterialStates.
final
focusColor Color?
The color for the radio's Material when it has the input focus.
final
focusNode FocusNode?
An optional focus node to use as the focus node for this widget.
final
groupValue → T?
The currently selected value for a group of radio buttons.
final
hashCode int
The hash code for this object.
no setterinherited
hoverColor Color?
The color for the radio's Material when a pointer is hovering over it.
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
materialTapTargetSize MaterialTapTargetSize?
Configures the minimum size of the tap target.
final
mouseCursor MouseCursor?
The cursor for a mouse pointer when it enters or is hovering over the widget.
final
onChanged ValueChanged<T?>?
Called when the user selects this radio button.
final
overlayColor MaterialStateProperty<Color?>?
The color for the radio's Material.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
splashRadius double?
The splash radius of the circular Material ink response.
final
toggleable bool
Set to true if this radio button is allowed to be returned to an indeterminate state by selecting it again when selected.
final
useCupertinoCheckmarkStyle bool
Controls whether the checkmark style is used in an iOS-style radio.
final
value → T
The value represented by this radio button.
final
visualDensity VisualDensity?
Defines how compact the radio's layout will be.
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<Radio<T>>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited