MaterialStateMixin<T extends StatefulWidget> mixin

Mixin for State classes that require knowledge of changing MaterialState values for their child widgets.

This mixin does nothing by mere application to a State class, but is helpful when writing build methods that include child InkWell, GestureDetector, MouseRegion, or Focus widgets. Instead of manually creating handlers for each type of user interaction, such State classes can instead provide a ValueChanged<bool> function and allow MaterialStateMixin to manage the set of active MaterialStates, and the calling of setState as necessary.

This example shows how to write a StatefulWidget that uses the MaterialStateMixin class to watch MaterialState values.
link
class MyWidget extends StatefulWidget {
  const MyWidget({super.key, required this.color, required this.child});

  final MaterialStateColor color;
  final Widget child;

  @override
  State<MyWidget> createState() => MyWidgetState();
}

class MyWidgetState extends State<MyWidget> with MaterialStateMixin<MyWidget> {
  @override
  Widget build(BuildContext context) {
    return InkWell(
      onFocusChange: updateMaterialState(MaterialState.focused),
      child: ColoredBox(
        color: widget.color.resolve(materialStates),
        child: widget.child,
      ),
    );
  }
}

Superclass Constraints
  1. @optionalTypeArgs

Properties

materialStates Set<MaterialState>
Managed set of active MaterialState values; designed to be passed to MaterialStateProperty.resolve methods.
getter/setter pair
isDisabled bool
Getter for whether this class considers MaterialState.disabled to be active.
no setter
isDragged bool
Getter for whether this class considers MaterialState.dragged to be active.
no setter
isErrored bool
Getter for whether this class considers MaterialState.error to be active.
no setter
isFocused bool
Getter for whether this class considers MaterialState.focused to be active.
no setter
isHovered bool
Getter for whether this class considers MaterialState.hovered to be active.
no setter
isPressed bool
Getter for whether this class considers MaterialState.pressed to be active.
no setter
isScrolledUnder bool
Getter for whether this class considers MaterialState.scrolledUnder to be active.
no setter
isSelected bool
Getter for whether this class considers MaterialState.selected to be active.
no setter
widget → T
The current configuration.
no setterinherited
context BuildContext
The location in the tree where this widget builds.
no setterinherited
mounted bool
Whether this State object is currently in a tree.
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
addMaterialState(MaterialState state) → void
Mutator to mark a MaterialState value as active.
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
inherited
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
override
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant T oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
inherited
initState() → void
Called when this object is inserted into the tree.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
removeMaterialState(MaterialState state) → void
Mutator to mark a MaterialState value as inactive.
setMaterialState(MaterialState state, bool isSet) → void
Mutator to mark a MaterialState value as either active or inactive.
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited
updateMaterialState(MaterialState key, {ValueChanged<bool>? onChanged}) ValueChanged<bool>
Callback factory which accepts a MaterialState value and returns a closure to mutate materialStates and call setState.

Operators

operator ==(Object other) bool
The equality operator.
inherited