FilledButton class

A Material Design filled button.

Filled buttons have the most visual impact after the FloatingActionButton, and should be used for important, final actions that complete a flow, like Save, Join now, or Confirm.

A filled button is a label child displayed on a Material widget. The label's Text and Icon widgets are displayed in style's ButtonStyle.foregroundColor and the button's filled background is the ButtonStyle.backgroundColor.

The filled button's default style is defined by defaultStyleOf. The style of this filled button can be overridden with its style parameter. The style of all filled buttons in a subtree can be overridden with the FilledButtonTheme, and the style of all of the filled buttons in an app can be overridden with the Theme's ThemeData.filledButtonTheme property.

The static styleFrom method is a convenient way to create a filled button ButtonStyle from simple values.

If onPressed and onLongPress callbacks are null, then the button will be disabled.

To create a 'filled tonal' button, use FilledButton.tonal.

This sample produces enabled and disabled filled and filled tonal buttons.
link

To create a local project with this code sample, run:
flutter create --sample=material.FilledButton.1 mysample

See also:

Inheritance

Constructors

FilledButton({Key? key, required VoidCallback? onPressed, VoidCallback? onLongPress, ValueChanged<bool>? onHover, ValueChanged<bool>? onFocusChange, ButtonStyle? style, FocusNode? focusNode, bool autofocus = false, Clip clipBehavior = Clip.none, MaterialStatesController? statesController, required Widget? child})
Create a FilledButton.
const
FilledButton.icon({Key? key, required VoidCallback? onPressed, VoidCallback? onLongPress, ValueChanged<bool>? onHover, ValueChanged<bool>? onFocusChange, ButtonStyle? style, FocusNode? focusNode, bool? autofocus, Clip? clipBehavior, MaterialStatesController? statesController, required Widget icon, required Widget label})
Create a filled button from icon and label.
factory
FilledButton.tonal({Key? key, required VoidCallback? onPressed, VoidCallback? onLongPress, ValueChanged<bool>? onHover, ValueChanged<bool>? onFocusChange, ButtonStyle? style, FocusNode? focusNode, bool autofocus = false, Clip clipBehavior = Clip.none, MaterialStatesController? statesController, required Widget? child})
Create a tonal variant of FilledButton.
const
FilledButton.tonalIcon({Key? key, required VoidCallback? onPressed, VoidCallback? onLongPress, ValueChanged<bool>? onHover, ValueChanged<bool>? onFocusChange, ButtonStyle? style, FocusNode? focusNode, bool? autofocus, Clip? clipBehavior, MaterialStatesController? statesController, required Widget icon, required Widget label})
Create a filled tonal button from icon and label.
factory

Properties

autofocus bool
True if this widget will be selected as the initial focus when no other node in its scope is currently focused.
finalinherited
child Widget?
Typically the button's label.
finalinherited
clipBehavior Clip
The content will be clipped (or not) according to this option.
finalinherited
enabled bool
Whether the button is enabled or disabled.
no setterinherited
focusNode FocusNode?
An optional focus node to use as the focus node for this widget.
finalinherited
hashCode int
The hash code for this object.
no setterinherited
isSemanticButton bool?
Determine whether this subtree represents a button.
finalinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onFocusChange ValueChanged<bool>?
Handler called when the focus changes.
finalinherited
onHover ValueChanged<bool>?
Called when a pointer enters or exits the button response area.
finalinherited
onLongPress VoidCallback?
Called when the button is long-pressed.
finalinherited
onPressed VoidCallback?
Called when the button is tapped or otherwise activated.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
statesController MaterialStatesController?
Represents the interactive "state" of this widget in terms of a set of MaterialStates, like MaterialState.pressed and MaterialState.focused.
finalinherited
style ButtonStyle?
Customizes this button's appearance.
finalinherited

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<ButtonStyleButton>
Creates the mutable state for this widget at a given location in the tree.
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
defaultStyleOf(BuildContext context) ButtonStyle
Defines the button's default appearance.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
themeStyleOf(BuildContext context) ButtonStyle?
Returns the FilledButtonThemeData.style of the closest FilledButtonTheme ancestor.
override
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

styleFrom({Color? foregroundColor, Color? backgroundColor, Color? disabledForegroundColor, Color? disabledBackgroundColor, Color? shadowColor, Color? surfaceTintColor, double? elevation, TextStyle? textStyle, EdgeInsetsGeometry? padding, Size? minimumSize, Size? fixedSize, Size? maximumSize, BorderSide? side, OutlinedBorder? shape, MouseCursor? enabledMouseCursor, MouseCursor? disabledMouseCursor, VisualDensity? visualDensity, MaterialTapTargetSize? tapTargetSize, Duration? animationDuration, bool? enableFeedback, AlignmentGeometry? alignment, InteractiveInkFeatureFactory? splashFactory}) ButtonStyle
A static convenience method that constructs a filled button ButtonStyle given simple values.