ElevatedButton class

A Material Design "elevated button".

Use elevated buttons to add dimension to otherwise mostly flat layouts, e.g. in long busy lists of content, or in wide spaces. Avoid using elevated buttons on already-elevated content such as dialogs or cards.

An elevated button is a label child displayed on a Material widget whose Material.elevation increases when the button is pressed. The label's Text and Icon widgets are displayed in style's ButtonStyle.foregroundColor and the button's filled background is the ButtonStyle.backgroundColor.

The elevated button's default style is defined by defaultStyleOf. The style of this elevated button can be overridden with its style parameter. The style of all elevated buttons in a subtree can be overridden with the ElevatedButtonTheme, and the style of all of the elevated buttons in an app can be overridden with the Theme's ThemeData.elevatedButtonTheme property.

The static styleFrom method is a convenient way to create a elevated button ButtonStyle from simple values.

If onPressed and onLongPress callbacks are null, then the button will be disabled.

This sample produces an enabled and a disabled ElevatedButton.
link

To create a local project with this code sample, run:
flutter create --sample=material.ElevatedButton.1 mysample

See also:

Inheritance

Constructors

ElevatedButton({Key? key, required VoidCallback? onPressed, VoidCallback? onLongPress, ValueChanged<bool>? onHover, ValueChanged<bool>? onFocusChange, ButtonStyle? style, FocusNode? focusNode, bool autofocus = false, Clip clipBehavior = Clip.none, MaterialStatesController? statesController, required Widget? child})
Create an ElevatedButton.
const
ElevatedButton.icon({Key? key, required VoidCallback? onPressed, VoidCallback? onLongPress, ValueChanged<bool>? onHover, ValueChanged<bool>? onFocusChange, ButtonStyle? style, FocusNode? focusNode, bool? autofocus, Clip? clipBehavior, MaterialStatesController? statesController, required Widget icon, required Widget label})
Create an elevated button from a pair of widgets that serve as the button's icon and label.
factory

Properties

autofocus bool
True if this widget will be selected as the initial focus when no other node in its scope is currently focused.
finalinherited
child Widget?
Typically the button's label.
finalinherited
clipBehavior Clip
The content will be clipped (or not) according to this option.
finalinherited
enabled bool
Whether the button is enabled or disabled.
no setterinherited
focusNode FocusNode?
An optional focus node to use as the focus node for this widget.
finalinherited
hashCode int
The hash code for this object.
no setterinherited
isSemanticButton bool?
Determine whether this subtree represents a button.
finalinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onFocusChange ValueChanged<bool>?
Handler called when the focus changes.
finalinherited
onHover ValueChanged<bool>?
Called when a pointer enters or exits the button response area.
finalinherited
onLongPress VoidCallback?
Called when the button is long-pressed.
finalinherited
onPressed VoidCallback?
Called when the button is tapped or otherwise activated.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
statesController MaterialStatesController?
Represents the interactive "state" of this widget in terms of a set of MaterialStates, like MaterialState.pressed and MaterialState.focused.
finalinherited
style ButtonStyle?
Customizes this button's appearance.
finalinherited

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<ButtonStyleButton>
Creates the mutable state for this widget at a given location in the tree.
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
defaultStyleOf(BuildContext context) ButtonStyle
Defines the button's default appearance.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
themeStyleOf(BuildContext context) ButtonStyle?
Returns the ElevatedButtonThemeData.style of the closest ElevatedButtonTheme ancestor.
override
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

styleFrom({Color? foregroundColor, Color? backgroundColor, Color? disabledForegroundColor, Color? disabledBackgroundColor, Color? shadowColor, Color? surfaceTintColor, double? elevation, TextStyle? textStyle, EdgeInsetsGeometry? padding, Size? minimumSize, Size? fixedSize, Size? maximumSize, BorderSide? side, OutlinedBorder? shape, MouseCursor? enabledMouseCursor, MouseCursor? disabledMouseCursor, VisualDensity? visualDensity, MaterialTapTargetSize? tapTargetSize, Duration? animationDuration, bool? enableFeedback, AlignmentGeometry? alignment, InteractiveInkFeatureFactory? splashFactory}) ButtonStyle
A static convenience method that constructs an elevated button ButtonStyle given simple values.