ColorScheme class Null safety

A set of 25 colors based on the Material spec that can be used to configure the color properties of most components.

The main accent color groups in the scheme are primary, secondary, and tertiary.

  • Primary colors are used for key components across the UI, such as the FAB, prominent buttons, and active states.

  • Secondary colors are used for less prominent components in the UI, such as filter chips, while expanding the opportunity for color expression.

  • Tertiary colors are used for contrasting accents that can be used to balance primary and secondary colors or bring heightened attention to an element, such as an input field. The tertiary colors are left for makers to use at their discretion and are intended to support broader color expression in products.

The remaining colors of the scheme are comprised of neutral colors used for backgrounds and surfaces, as well as specific colors for errors, dividers and shadows.

Many of the colors have matching 'on' colors, which are used for drawing content on top of the matching color. For example, if something is using primary for a background color, onPrimary would be used to paint text and icons on top of it. For this reason, the 'on' colors should have a contrast ratio with their matching colors of at least 4.5:1 in order to be readable.

The Theme has a color scheme, ThemeData.colorScheme, which can either be passed in as a parameter to the constructor or by using 'brightness' and 'colorSchemeSeed' parameters (which are used to generate a scheme with ColorScheme.fromSeed).

Mixed in types
Annotations

Constructors

ColorScheme({required Brightness brightness, required Color primary, required Color onPrimary, Color? primaryContainer, Color? onPrimaryContainer, required Color secondary, required Color onSecondary, Color? secondaryContainer, Color? onSecondaryContainer, Color? tertiary, Color? onTertiary, Color? tertiaryContainer, Color? onTertiaryContainer, required Color error, required Color onError, Color? errorContainer, Color? onErrorContainer, required Color background, required Color onBackground, required Color surface, required Color onSurface, Color? surfaceVariant, Color? onSurfaceVariant, Color? outline, Color? shadow, Color? inverseSurface, Color? onInverseSurface, Color? inversePrimary, Color? surfaceTint, @Deprecated('Use primary or primaryContainer instead. ' 'This feature was deprecated after v2.6.0-0.0.pre.') Color? primaryVariant, @Deprecated('Use secondary or secondaryContainer instead. ' 'This feature was deprecated after v2.6.0-0.0.pre.') Color? secondaryVariant})
Create a ColorScheme instance from the given colors.
const
ColorScheme.dark({Brightness brightness = Brightness.dark, Color primary = const Color(0xffbb86fc), Color onPrimary = Colors.black, Color? primaryContainer, Color? onPrimaryContainer, Color secondary = const Color(0xff03dac6), Color onSecondary = Colors.black, Color? secondaryContainer, Color? onSecondaryContainer, Color? tertiary, Color? onTertiary, Color? tertiaryContainer, Color? onTertiaryContainer, Color error = const Color(0xffcf6679), Color onError = Colors.black, Color? errorContainer, Color? onErrorContainer, Color background = const Color(0xff121212), Color onBackground = Colors.white, Color surface = const Color(0xff121212), Color onSurface = Colors.white, Color? surfaceVariant, Color? onSurfaceVariant, Color? outline, Color? shadow, Color? inverseSurface, Color? onInverseSurface, Color? inversePrimary, Color? surfaceTint, @Deprecated('Use primary or primaryContainer instead. ' 'This feature was deprecated after v2.6.0-0.0.pre.') Color? primaryVariant = const Color(0xff3700B3), @Deprecated('Use secondary or secondaryContainer instead. ' 'This feature was deprecated after v2.6.0-0.0.pre.') Color? secondaryVariant = const Color(0xff03dac6)})
Create the recommended dark color scheme that matches the baseline Material color scheme.
const
ColorScheme.fromSeed({required Color seedColor, Brightness brightness = Brightness.light, Color? primary, Color? onPrimary, Color? primaryContainer, Color? onPrimaryContainer, Color? secondary, Color? onSecondary, Color? secondaryContainer, Color? onSecondaryContainer, Color? tertiary, Color? onTertiary, Color? tertiaryContainer, Color? onTertiaryContainer, Color? error, Color? onError, Color? errorContainer, Color? onErrorContainer, Color? outline, Color? background, Color? onBackground, Color? surface, Color? onSurface, Color? surfaceVariant, Color? onSurfaceVariant, Color? inverseSurface, Color? onInverseSurface, Color? inversePrimary, Color? shadow, Color? surfaceTint})
Generate a ColorScheme derived from the given seedColor.
factory
ColorScheme.fromSwatch({MaterialColor primarySwatch = Colors.blue, Color? primaryColorDark, Color? accentColor, Color? cardColor, Color? backgroundColor, Color? errorColor, Brightness brightness = Brightness.light})
Create a color scheme from a MaterialColor swatch.
factory
ColorScheme.highContrastDark({Brightness brightness = Brightness.dark, Color primary = const Color(0xffefb7ff), Color onPrimary = Colors.black, Color? primaryContainer, Color? onPrimaryContainer, Color secondary = const Color(0xff66fff9), Color onSecondary = Colors.black, Color? secondaryContainer, Color? onSecondaryContainer, Color? tertiary, Color? onTertiary, Color? tertiaryContainer, Color? onTertiaryContainer, Color error = const Color(0xff9b374d), Color onError = Colors.black, Color? errorContainer, Color? onErrorContainer, Color background = const Color(0xff121212), Color onBackground = Colors.white, Color surface = const Color(0xff121212), Color onSurface = Colors.white, Color? surfaceVariant, Color? onSurfaceVariant, Color? outline, Color? shadow, Color? inverseSurface, Color? onInverseSurface, Color? inversePrimary, Color? surfaceTint, @Deprecated('Use primary or primaryContainer instead. ' 'This feature was deprecated after v2.6.0-0.0.pre.') Color? primaryVariant = const Color(0xffbe9eff), @Deprecated('Use secondary or secondaryContainer instead. ' 'This feature was deprecated after v2.6.0-0.0.pre.') Color? secondaryVariant = const Color(0xff66fff9)})
Create a high contrast ColorScheme based on the dark baseline Material color scheme.
const
ColorScheme.highContrastLight({Brightness brightness = Brightness.light, Color primary = const Color(0xff0000ba), Color onPrimary = Colors.white, Color? primaryContainer, Color? onPrimaryContainer, Color secondary = const Color(0xff66fff9), Color onSecondary = Colors.black, Color? secondaryContainer, Color? onSecondaryContainer, Color? tertiary, Color? onTertiary, Color? tertiaryContainer, Color? onTertiaryContainer, Color error = const Color(0xff790000), Color onError = Colors.white, Color? errorContainer, Color? onErrorContainer, Color background = Colors.white, Color onBackground = Colors.black, Color surface = Colors.white, Color onSurface = Colors.black, Color? surfaceVariant, Color? onSurfaceVariant, Color? outline, Color? shadow, Color? inverseSurface, Color? onInverseSurface, Color? inversePrimary, Color? surfaceTint, @Deprecated('Use primary or primaryContainer instead. ' 'This feature was deprecated after v2.6.0-0.0.pre.') Color? primaryVariant = const Color(0xff000088), @Deprecated('Use secondary or secondaryContainer instead. ' 'This feature was deprecated after v2.6.0-0.0.pre.') Color? secondaryVariant = const Color(0xff018786)})
Create a high contrast ColorScheme based on a purple primary color that matches the baseline Material color scheme.
const
ColorScheme.light({Brightness brightness = Brightness.light, Color primary = const Color(0xff6200ee), Color onPrimary = Colors.white, Color? primaryContainer, Color? onPrimaryContainer, Color secondary = const Color(0xff03dac6), Color onSecondary = Colors.black, Color? secondaryContainer, Color? onSecondaryContainer, Color? tertiary, Color? onTertiary, Color? tertiaryContainer, Color? onTertiaryContainer, Color error = const Color(0xffb00020), Color onError = Colors.white, Color? errorContainer, Color? onErrorContainer, Color background = Colors.white, Color onBackground = Colors.black, Color surface = Colors.white, Color onSurface = Colors.black, Color? surfaceVariant, Color? onSurfaceVariant, Color? outline, Color? shadow, Color? inverseSurface, Color? onInverseSurface, Color? inversePrimary, Color? surfaceTint, @Deprecated('Use primary or primaryContainer instead. ' 'This feature was deprecated after v2.6.0-0.0.pre.') Color? primaryVariant = const Color(0xff3700b3), @Deprecated('Use secondary or secondaryContainer instead. ' 'This feature was deprecated after v2.6.0-0.0.pre.') Color? secondaryVariant = const Color(0xff018786)})
Create a ColorScheme based on a purple primary color that matches the baseline Material color scheme.
const

Properties

background Color
A color that typically appears behind scrollable content.
final
brightness Brightness
The overall brightness of this color scheme.
final
error Color
The color to use for input validation errors, e.g. for InputDecoration.errorText.
final
errorContainer Color
A color used for error elements needing less emphasis than error.
read-only
hashCode int
The hash code for this object.
read-only, override
inversePrimary Color
An accent color used for displaying a highlight color on inverseSurface backgrounds, like button text in a SnackBar.
read-only
inverseSurface Color
A surface color used for displaying the reverse of what’s seen in the surrounding UI, for example in a SnackBar to bring attention to an alert.
read-only
onBackground Color
A color that's clearly legible when drawn on background.
final
onError Color
A color that's clearly legible when drawn on error.
final
onErrorContainer Color
A color that's clearly legible when drawn on errorContainer.
read-only
onInverseSurface Color
A color that's clearly legible when drawn on inverseSurface.
read-only
onPrimary Color
A color that's clearly legible when drawn on primary.
final
onPrimaryContainer Color
A color that's clearly legible when drawn on primaryContainer.
read-only
onSecondary Color
A color that's clearly legible when drawn on secondary.
final
onSecondaryContainer Color
A color that's clearly legible when drawn on secondaryContainer.
read-only
onSurface Color
A color that's clearly legible when drawn on surface.
final
onSurfaceVariant Color
A color that's clearly legible when drawn on surfaceVariant.
read-only
onTertiary Color
A color that's clearly legible when drawn on tertiary.
read-only
onTertiaryContainer Color
A color that's clearly legible when drawn on tertiaryContainer.
read-only
outline Color
A utility color that creates boundaries and emphasis to improve usability.
read-only
primary Color
The color displayed most frequently across your app’s screens and components.
final
primaryContainer Color
A color used for elements needing less emphasis than primary.
read-only
primaryVariant Color
A darker version of the primary color.
@Deprecated('Use primary or primaryContainer instead. ' 'This feature was deprecated after v2.6.0-0.0.pre.'), read-only
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
secondary Color
An accent color used for less prominent components in the UI, such as filter chips, while expanding the opportunity for color expression.
final
secondaryContainer Color
A color used for elements needing less emphasis than secondary.
read-only
secondaryVariant Color
A darker version of the secondary color.
@Deprecated('Use secondary or secondaryContainer instead. ' 'This feature was deprecated after v2.6.0-0.0.pre.'), read-only
shadow Color
A color use to paint the drop shadows of elevated components.
read-only
surface Color
The background color for widgets like Card.
final
surfaceTint Color
A color used as an overlay on a surface color to indicate a component's elevation.
read-only
surfaceVariant Color
A color variant of surface that can be used for differentiation against a component using surface.
read-only
tertiary Color
A color used as a contrasting accent that can balance primary and secondary colors or bring heightened attention to an element, such as an input field.
read-only
tertiaryContainer Color
A color used for elements needing less emphasis than tertiary.
read-only

Methods

copyWith({Brightness? brightness, Color? primary, Color? onPrimary, Color? primaryContainer, Color? onPrimaryContainer, Color? secondary, Color? onSecondary, Color? secondaryContainer, Color? onSecondaryContainer, Color? tertiary, Color? onTertiary, Color? tertiaryContainer, Color? onTertiaryContainer, Color? error, Color? onError, Color? errorContainer, Color? onErrorContainer, Color? background, Color? onBackground, Color? surface, Color? onSurface, Color? surfaceVariant, Color? onSurfaceVariant, Color? outline, Color? shadow, Color? inverseSurface, Color? onInverseSurface, Color? inversePrimary, Color? surfaceTint, Color? primaryVariant, Color? secondaryVariant}) ColorScheme
Creates a copy of this color scheme with the given fields replaced by the non-null parameter values.
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) bool
The equality operator.
override

Static Methods

lerp(ColorScheme a, ColorScheme b, double t) ColorScheme
Linearly interpolate between two ColorScheme objects.