transformPosition static method
Returns the transformation of position
into the coordinate system
described by transform
.
The z-value of position
is assumed to be 0.0. If transform
is null,
position
is returned as-is.
Implementation
static Offset transformPosition(Matrix4? transform, Offset position) {
if (transform == null) {
return position;
}
final Vector3 position3 = Vector3(position.dx, position.dy, 0.0);
final Vector3 transformed3 = transform.perspectiveTransform(position3);
return Offset(transformed3.x, transformed3.y);
}