MultiDragPointerState class abstract
Per-pointer state for a MultiDragGestureRecognizer.
A MultiDragGestureRecognizer tracks each pointer separately. The state for each pointer is a subclass of MultiDragPointerState.
Constructors
- MultiDragPointerState.new(Offset initialPosition, PointerDeviceKind kind, DeviceGestureSettings? gestureSettings)
- Creates per-pointer state for a MultiDragGestureRecognizer.
Properties
- gestureSettings → DeviceGestureSettings?
- 
  Device specific gesture configuration that should be preferred over
framework constants.
  final
- hashCode → int
- 
  The hash code for this object.
  no setterinherited
- initialPosition → Offset
- 
  The global coordinates of the pointer when the pointer contacted the screen.
  final
- kind → PointerDeviceKind
- 
  The kind of pointer performing the multi-drag gesture.
  final
- pendingDelta → Offset?
- 
  The offset of the pointer from the last position that was reported to the client.
  no setter
- runtimeType → Type
- 
  A representation of the runtime type of the object.
  no setterinherited
Methods
- 
  accepted(GestureMultiDragStartCallback starter) → void 
- Called when the gesture was accepted.
- 
  checkForResolutionAfterMove() → void 
- Override this to call resolve() if the drag should be accepted or rejected. This is called when a pointer movement is received, but only if the gesture has not yet been resolved.
- 
  dispose() → void 
- Releases any resources used by the object.
- 
  noSuchMethod(Invocation invocation) → dynamic 
- 
  Invoked when a nonexistent method or property is accessed.
  inherited
- 
  rejected() → void 
- Called when the gesture was rejected.
- 
  resolve(GestureDisposition disposition) → void 
- Resolve this pointer's entry in the GestureArenaManager with the given disposition.
- 
  toString() → String 
- 
  A string representation of this object.
  inherited
Operators
- 
  operator ==(Object other) → bool 
- 
  The equality operator.
  inherited