StorageMode enum

Specifies where an allocation resides and how it may be used.

Inheritance
Available extensions

Values

hostVisible → const StorageMode

Allocations can be mapped onto the hosts address space and also be used by the device.

devicePrivate → const StorageMode

Allocations can only be used by the device. This location is optimal for use by the device. If the host needs to access these allocations, the data must first be copied into a host visible allocation.

deviceTransient → const StorageMode

Used by the device for temporary render targets. These allocations cannot be copied to or from other allocations. This storage mode is only valid for Textures.

These allocations reside in tile memory which has higher bandwidth, lower latency and lower power consumption. The total device memory usage is also lower as a separate allocation does not need to be created in device memory. Prefer using these allocations for intermediates like depth and stencil buffers.

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
name String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<StorageMode>
A constant List of the values in this enum, in order of their declaration.