supportsTextureCompression method

bool supportsTextureCompression(
  1. TextureCompressionFamily family
)

Whether this device supports the given family of block-compressed texture formats. Hardware support is granted on a per-family basis.

Compressed textures are always sample-only (no render target, no shader write, no multisampling, and dimensions must be a multiple of the format block size). supportsTextureFormat can be used for a per-format check.

Implementation

bool supportsTextureCompression(TextureCompressionFamily family) {
  return _supportsTextureCompression(family.index);
}