minimumUniformByteAlignment property
The minimum alignment required when referencing uniform blocks stored in a
DeviceBuffer
.
Implementation
int get minimumUniformByteAlignment {
return _getMinimumUniformByteAlignment();
}
The minimum alignment required when referencing uniform blocks stored in a
DeviceBuffer
.
int get minimumUniformByteAlignment {
return _getMinimumUniformByteAlignment();
}