createRenderPipeline method

RenderPipeline createRenderPipeline(
  1. Shader vertexShader,
  2. Shader fragmentShader, {
  3. VertexLayout? vertexLayout,
})

Implementation

RenderPipeline createRenderPipeline(
  Shader vertexShader,
  Shader fragmentShader, {
  VertexLayout? vertexLayout,
}) {
  return RenderPipeline._(
    this,
    vertexShader,
    fragmentShader,
    vertexLayout: vertexLayout,
  );
}