createRenderPipeline method
- Shader vertexShader,
- Shader fragmentShader, {
- VertexLayout? vertexLayout,
Implementation
RenderPipeline createRenderPipeline(
Shader vertexShader,
Shader fragmentShader, {
VertexLayout? vertexLayout,
}) {
return RenderPipeline._(
this,
vertexShader,
fragmentShader,
vertexLayout: vertexLayout,
);
}