copyTextureToTexture method
- TextureRegion source,
- TextureDestinationRegion destination
Copies pixels from source into destination.
This is a raw copy. Source and destination textures must have matching formats and sample counts.
Implementation
void copyTextureToTexture(
TextureRegion source,
TextureDestinationRegion destination,
) {
source._validate(allowMipAndSlice: false);
destination._validate(source);
if (source.texture.format != destination.texture.format) {
throw Exception(
'Source and destination textures must have matching formats',
);
}
if (source.texture.sampleCount != destination.texture.sampleCount) {
throw Exception(
'Source and destination textures must have matching sample counts',
);
}
final String? error = _copyTextureToTexture(
source.texture,
destination.texture,
source.x,
source.y,
source._resolvedWidth(),
source._resolvedHeight(),
destination.x,
destination.y,
);
if (error != null) {
throw Exception(error);
}
}