Vertices constructor

Vertices(
  1. VertexMode mode,
  2. List<Offset> positions, {
  3. List<Color>? colors,
  4. List<Offset>? textureCoordinates,
  5. List<int>? indices,
})

Creates a set of vertex data for use with Canvas.drawVertices.

The mode parameter describes how the points should be interpreted: as independent triangles (VertexMode.triangles), as a sliding window of points forming a chain of triangles each sharing one side with the next (VertexMode.triangleStrip), or as a fan of triangles with a single shared point (VertexMode.triangleFan).

The positions parameter provides the points in the canvas space that will be use to draw the triangles.

The colors parameter, if specified, provides the color for each point in positions. Each triangle is painted as a gradient that blends between the three colors at the three points of that triangle. (These colors are then blended with the Paint specified in the call to Canvas.drawVertices.)

The textureCoordinates parameter, if specified, provides the points in the Paint image to sample for the corresponding points in positions.

If the colors or textureCoordinates parameters are specified, they must be the same length as positions.

The indices parameter specifies the order in which the points should be painted. If it is omitted (or present but empty), the points are processed in the order they are given in positions, as if the indices was a list from 0 to n-1, where n is the number of entries in positions. The indices parameter, if present and non-empty, must have at least three entries, but may be of any length beyond this. Indicies may refer to offsets in the positions array multiple times, or may skip positions entirely.

If the indices parameter is specified, all values in the list must be valid index values for positions.

The mode and positions parameters must not be null.

This constructor converts its parameters into dart:typed_data lists (e.g. using Float32Lists for the coordinates) before sending them to the Flutter engine. If the data provided to this constructor is not already in List form, consider using the Vertices.raw constructor instead to avoid converting the data twice.

Implementation

Vertices(
  VertexMode mode,
  List<Offset> positions, {
  List<Color>? colors,
  List<Offset>? textureCoordinates,
  List<int>? indices,
}) {
  if (colors != null && colors.length != positions.length) {
    throw ArgumentError('"positions" and "colors" lengths must match.');
  }
  if (textureCoordinates != null && textureCoordinates.length != positions.length) {
    throw ArgumentError('"positions" and "textureCoordinates" lengths must match.');
  }
  assert(() {
    if (indices != null) {
      for (int index = 0; index < indices.length; index += 1) {
        if (indices[index] >= positions.length) {
          throw ArgumentError(
            '"indices" values must be valid indices in the positions list '
            '(i.e. numbers in the range 0..${positions.length - 1}), '
            'but indices[$index] is ${indices[index]}, which is too big.',
          );
        }
      }
    }
    return true;
  }());
  final Float32List encodedPositions = _encodePointList(positions);
  final Float32List? encodedTextureCoordinates = (textureCoordinates != null)
    ? _encodePointList(textureCoordinates)
    : null;
  final Int32List? encodedColors = colors != null
    ? _encodeColorList(colors)
    : null;
  final Uint16List? encodedIndices = indices != null
    ? Uint16List.fromList(indices)
    : null;

  if (!_init(this, mode.index, encodedPositions, encodedTextureCoordinates, encodedColors, encodedIndices)) {
    throw ArgumentError('Invalid configuration for vertices.');
  }
}