UniformFloatSlot class base

A binding to a uniform of type float. Calling set on this object updates a float uniform's value.

Example:

void updateShader(ui.FragmentShader shader) {
  shader.getUniformFloat('uColor', 0).set(1.0);
  shader.getUniformFloat('uColor', 1).set(0.0);
  shader.getUniformFloat('uColor', 2).set(0.0);
}

See also: FragmentShader.getUniformFloat - How UniformFloatSlot instances are acquired.

Inheritance

Properties

hashCode → int
The hash code for this object.
no setterinherited
index → int
The offset into the bound uniform. For example, 1 for .y or 2 for .b.
final
name → String
The name of the bound uniform.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
shaderIndex → int
VisibleForTesting: This is the index one would use with FragmentShader.setFloat for this uniform.
no setter

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
set(double val) → void
Set the float value of the bound uniform.
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited