Shadow class Null safety

A single shadow.

Multiple shadows are stacked together in a TextStyle.

Implementers

Constructors

Shadow({Color color = const Color(_kColorDefault), Offset offset = Offset.zero, double blurRadius = 0.0})
Construct a shadow. [...]
const

Properties

blurRadius double
The standard deviation of the Gaussian to convolve with the shadow's shape.
final
blurSigma double
The blurRadius in sigmas instead of logical pixels. [...]
read-only
color Color
Color that the shadow will be drawn with. [...]
final
hashCode int
The hash code for this object. [...]
read-only, override
offset Offset
The displacement of the shadow from the casting element. [...]
final
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
scale(double factor) Shadow
Returns a new shadow with its offset and blurRadius scaled by the given factor.
toPaint() Paint
Create the Paint object that corresponds to this shadow description. [...]
toString() String
A string representation of this object. [...]
override

Operators

operator ==(Object other) bool
The equality operator. [...]
override

Static Methods

convertRadiusToSigma(double radius) double
Converts a blur radius in pixels to sigmas. [...]
lerp(Shadow? a, Shadow? b, double t) Shadow?
Linearly interpolate between two shadows. [...]
lerpList(List<Shadow>? a, List<Shadow>? b, double t) List<Shadow>?
Linearly interpolate between two lists of shadows. [...]