An opaque object representing a composited scene.
To create a Scene object, use a SceneBuilder.
Scene objects can be displayed on the screen using the Window.render method.
) → void
- Releases the resources used by this scene. [...]
int width, int height ) → Future< Image>
- Creates a raster image representation of the current state of the scene. This is a slow operation that is performed on a background thread.
Invocation invocation ) → dynamic
Invoked when a non-existent method or property is accessed. [...]
) → String
Returns a string representation of this object.