Styles to use for blurs in MaskFilter objects.
- normal → const BlurStyle
Fuzzy inside and outside. This is useful for painting shadows that are offset from the shape that ostensibly is casting the shadow.
- solid → const BlurStyle
Solid inside, fuzzy outside. This corresponds to drawing the shape, and additionally drawing the blur. This can make objects appear brighter, maybe even as if they were fluorescent.
- outer → const BlurStyle
Nothing inside, fuzzy outside. This is useful for painting shadows for partially transparent shapes, when they are painted separately but without an offset, so that the shadow doesn't paint below the shape.
- inner → const BlurStyle
Fuzzy inside, nothing outside. This can make shapes appear to be lit from within.
Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
) → String
A string representation of this object.
Object other) → bool
The equality operator.