Styles to use for blurs in MaskFilter objects.
- inner → const BlurStyle
Fuzzy inside, nothing outside. This can make shapes appear to be lit from within.
- normal → const BlurStyle
Fuzzy inside and outside. This is useful for painting shadows that are offset from the shape that ostensibly is casting the shadow.
- outer → const BlurStyle
Nothing inside, fuzzy outside. This is useful for painting shadows for partially transparent shapes, when they are painted separately but without an offset, so that the shadow doesn't paint below the shape.
- solid → const BlurStyle
Solid inside, fuzzy outside. This corresponds to drawing the shape, and additionally drawing the blur. This can make objects appear brighter, maybe even as if they were fluorescent.
→ const List<
A constant List of the values in this enum, in order of their declaration.