createState method
override
Creates the mutable state for this widget at a given location in the tree.
Subclasses should override this method to return a newly created instance of their associated State subclass:
@override
State<SomeWidget> createState() => _SomeWidgetState();
The framework can call this method multiple times over the lifetime of a StatefulWidget. For example, if the widget is inserted into the tree in multiple locations, the framework will create a separate State object for each location. Similarly, if the widget is removed from the tree and later inserted into the tree again, the framework will call createState again to create a fresh State object, simplifying the lifecycle of State objects.
Implementation
@override
State<StatefulWidget> createState() {
// ignore: no_logic_in_create_state, https://github.com/flutter/flutter/issues/70499
return switch (mode) {
// The `time` mode and `dateAndTime` mode of the picker share the time
// columns, so they are placed together to one state.
// The `date` mode has different children and is implemented in a different
// state.
CupertinoDatePickerMode.time => _CupertinoDatePickerDateTimeState(),
CupertinoDatePickerMode.dateAndTime => _CupertinoDatePickerDateTimeState(),
CupertinoDatePickerMode.date => _CupertinoDatePickerDateState(dateOrder: dateOrder),
CupertinoDatePickerMode.monthYear => _CupertinoDatePickerMonthYearState(dateOrder: dateOrder),
};
}